Potion Charts |
These quick reference chart below are designed for you to printout and use as you play. The first chart is for people who use potions, and contains information that they typically need. The second chart is designed for people who make potions and has information specifically for their needs. |
Potion Users Quick Reference Chart | |||||||
Potion
|
Effect Produced
|
Recommended Supply
|
Price | ||||
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Agility |
+10 to MAX Stamina (for 2 min.)
|
0 | 15-30gp | |||
Agility (Greater) |
+20 to MAX Stamina (for 2 min.)
|
5 | (increase weapon speed) | 30-55gp | |||
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Cure (Lesser) |
Cures Poison
|
0 | 15-25gp | |||
Cure |
Cures Poison
|
0 | 20-35gp | ||||
Cure (Greater) |
Cures Poison
|
3 | (in case you're poisoned) | 35-65gp | |||
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Explosion (Lesser) |
1-5 damage (area effect)
|
2 | (to flush out hiders) | 20-35gp | ||
Explosion |
6-10 damage (area effect)
|
0 | 25-50gp | ||||
Explosion (Greater) |
11-20 damage (area effect)
|
10 | (if you use them) | 55-105gp | |||
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Heal (Lesser) |
+ 3-10 Health (once every 10 sec.)
|
10 | (pick a strength) | 15-25gp | ||
Heal |
+ 6-20 Health (once every 10 sec.)
|
10 | (pick a strength) | 20-35gp | |||
Heal (Greater) |
+ 9-30 Health (once every 10 sec.)
|
10 | (pick a strength) | 35-65gp | |||
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Nightsight |
normal light until next dawn
|
4 | (if you go to dungeons) | 15-25gp | ||
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Poison (Lesser) |
loss of approx. 2.5%
Health every 2.5 sec. (max 30 hp) |
0 | (to stop someone from healing - easily cured) | 15-25gp | ||
Poison |
loss of approx. 5% Health every 2 secs.
(max 60 hp)
|
0 | 20-30gp | ||||
Poison (Greater) |
loss of approx. 8%
Health every 5 secs. |
5 | (if you use poison) | 25-45gp | |||
Poison (Deadly) |
loss of approx. 15%
Health every 5 secs. |
5 | (if you use poison) | 130-255gp | |||
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Refresh |
+25% Stamina
|
0 | 30-55gp | |||
Refresh (Total) |
FULL Stamina
|
3 | (for escaping) | 40-80gp | |||
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Strength |
+10 to MAX Health (for 2 min.)
|
0 | 15-30gp | |||
Strength (Greater) |
+20 to MAX Health (for 2 min.)
|
5 | (increase damage, health) | 25-45gp | |||
Recommended Supply: The suggested number of each type of potion to carry with you when you may be in harms way. Keep in mind that this amount was suggested by alchemists. | |||||||
Price: This price guide is meant to serve as a very rough guide for you to use when deciding on purchasing potions. Many alchemists will sell potions right around --or even below-- their cost to make them, since they are interested in selling a great many potions. Prices on vendors tend to be higher than buying directly from an alchemist, but vendors are often more convenient. Expect to pay more in exotic locations, and from those of higher skill. The price of potions is based on supply and demand, be ready to deal accordingly. |
Potion Makers' Quick Reference Chart | |||||||||||||
Potion | Reagent(s) | Effect | Min. Skill |
Cost to make one potion (gp) | |||||||||
Neo | Nov | App | Jou | Exp | Ade | Mas | GM | ||||||
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Agility | 1 Blood Moss | Max STAM +10 | 15.1 | 21 | 16 | 14 | 12 | 12 | 12 | 12 | 12 | |
Agility (G) | 3 BloodMoss | Max STAM +20 | 35.1 | -- | 96 | 51 | 36 | 29 | 24 | 24 | 24 | ||
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Cure (L) | 1 Garlic | Cures poison | 00.0 | 10 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | |
Cure | 3 Garlic | Cures poison | 25.1 | 51 | 29 | 21 | 17 | 15 | 15 | 15 | 15 | ||
Cure (G) | 6 Garlic | Cures poison | 65.1 | -- | -- | -- | -- | 81 | 44 | 31 | 27 | ||
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Explosion (L) | 3 Ash | 1-5 Damage | 5.1 | 21 | 17 | 15 | 15 | 15 | 15 | 15 | 15 | |
Explosion | 5 Ash | 6-10 Damage | 35.1 | -- | 81 | 44 | 31 | 25 | 21 | 21 | 21 | ||
Explosion (G) | 10 Ash | 11-20 Damage | 65.1 | -- | -- | -- | -- | 156 | 81 | 56 | 50 | ||
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Heal (L) | 1 Ginsing | 3-10 Healing | 00.0 | 10 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | |
Heal | 3 Ginsing | 6-20 Healing | 15.1 | 29 | 21 | 17 | 15 | 15 | 15 | 15 | 15 | ||
Heal (G) | 7 Ginsing | 9-30 Healing | 55.1 | -- | -- | -- | 111 | 59 | 41 | 32 | 29 | ||
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Nightsight | 1 Spider's Silk | light until dawn | 00.0 | 10 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | |
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Poison (L) | 1 Nightshade | (2.5%)hp/2.5 sec. | 00.0 | 10 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | |
Poison | 2 Nightshade | (5%)hp/2 sec. | 15.1 | 21 | 16 | 14 | 12 | 12 | 12 | 12 | 12 | ||
Poison (G) | 4 Nightshade | (8%)hp/5 sec. | 55.1 | -- | -- | -- | 66 | 36 | 26 | 21 | 19 | ||
Poison (D) | 8 Nightshade | (15%)hp/5 sec. | 90.1 | -- | -- | -- | -- | -- | -- | 246 | 126 | ||
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Refresh | 1 Black Pearl | +25% Stamina | 15.1 | 51 | 36 | 29 | 24 | 24 | 24 | 24 | 24 | |
Refresh (T) | 5 Black Pearl | FULL Stamina | 25.1 | 156 | 81 | 56 | 44 | 36 | 36 | 36 | 36 | ||
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Strength | 2 Mandrake Root | MAX Health +10 | 25.1 | 36 | 21 | 16 | 14 | 12 | 12 | 12 | 12 | |
Strength (G) | 5 Mandrake Root | MAX Health +20 | 45.1 | -- | -- | 81 | 44 | 31 | 25 | 21 | 21 | ||
Min. Skill: The minimum alchemy skill you need to ATTEMPT to make each potion. | |||||||||||||
Cost per Potion: The average cost to make a potion at around the mid-point of each skill level (Novice, Adept...) NOTE: This includes the cost of the bottle(6gp), the reagents(3gp or 6gp) --including average reagents wasted due to failure-- BUT does not include any of the following expences: Travel cost (if you recall for reagents), Vendor costs, Cost above the minimum reagent cost, Food cost (if you eat while you grind), Container cost or any thought of recouping the money you spent to reach your current skill level. |